How To Perform Picking And Hiding Objects Using Three.js?
Show/Hide: I've been using Three.js Release 50 and able to show/hide the objects (In my application, it is a mesh child) with the help of: THREE.SceneUtils.traverseHierarchy(mesh,f
Solution 1:
As WestLangley mentioned, one clear question per post would help us to better answer you.
For a somewhat less complex example of picking in Three.js using Raycaster, I have posted an example at:
http://stemkoski.github.com/Three.js/Mouse-Tooltip.html
which changes a property (the color) of an object in the scene based on a ray eminating from the position of the mouse. Perhaps this code can be adapted to address part of your difficulties.
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